Tuesday, August 17, 2010

Update of rulesheet logic + head

We changed our rulesheet a bit. Lighting locks and locking balls can be done simultaneously now to make it less linear and less boring. So you still have to shoot the heartbeat ramp 3 times to get to multiball, but you can already lock the first ball after you shot it once etc. How we communicate this to the player has not been discussed/decided yet, but we feel it makes playing the game a less linear experience.
Also this rulesheet change results in the LOTR-like ball release happening in single player games too! (if a ball lands in the head and the next lock is not lit yet and at least one ball is locked already)

The class that controls the head got a small update too, which reduces the chance of the head turning out of calibration. Basically this is only possible if the machine crashes or powers down during a turn of the head, but the head will be auto-calibrated after that (at the first turn of the head).

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